1.5.x

This version should have presented an interface to an online service for character synchronization, but the first release candidate showed more testing is needed, so I decided to disable this feature for now ..

Remarkable changes

Additional PDF export: D&D alike

This is an attempt to help new SR6 players coming from D&D 5E to not be overwhelmed by the character sheet. By only focusing on essential information for new players, this sheet manages to be only one page long.

In addition we modeled it to copy the sheet layout from D&D.

DnD.png
grafik-20240115-200201.png

German Translation of “Body Shop”

I got the german PDF late, so the german translation was not included in release 1.4.

Thanks to contributors from the community, who provided the german translation and gave me room to work on other things.

“Kechibi Code” and “No Future”

Content from both publications was missing in Commlink and has been added.

Warning: “No Future” is still only halfway finished - don’t use “Stolen Gear” or contact qualities yet

 

Different levels of play

Sometimes you want to create runners with more or less experience. The Sixth World Companion introduced Elite Runner and Street Level runner and how they differ for the creation rules.

Commlink now supports that.

Custom rule for “used” cultured bioware

By definition cultured bioware is tailed for a specific metahuman and can not be used by others. But since “Body Shop” one interpretation for “used” is “low quality manufacturing”, which would allow this.

We introduced a configurable rule for this.

New metatype illustrations

The Tandoran (from Astral Ways) and one illustration of an AI (used for Pilot and Agent AI) from Benjamin Giletti

German Translation for “Astrale Pfade” (Astral Ways)

 


Bug

COM6-616 PrioCharGen: Metatype E has some metatypes wrong

COM6-633 Add missing thermographic and low-light vision to Duende metavariant

COM6-634 PDF: Printing empty sheets does not render Magic or Resonance correctly

COM6-635 Career: Buying Fake SINs/licenses does not reduce Nuyen

COM6-637 PDF: Cannot print matrix page when MTOC is used

COM6-638 UI: Edit contact dialog has wrong title

COM6-639 UI: Adding a new contact dialog disables OK button when data is present

COM6-641 Reduce price of skilljack ("Talentbuchse") for german users to 1,000xRating

COM6-642 Quality "Sinner" has no effect in career mode

COM6-643 Career: Buying spells does cost neither Nuyen nor Karma

COM6-644 Spelling - 'loose' instead of 'lose'

COM6-645 UI: Missing translation title for wizard page with priority table

COM6-648 Add missing translation strings for item subtypes

COM6-649 Implant weapons in cyberarms mess up essence calculation

COM6-655 Career: Adding a complex form should reduce Karma

COM6-656 Fixed price for the "Demolisher" nanites

COM6-666 Wrong language costs in career mode

COM6-667 UI: Character Sheet View: Don't list freshly added language skills twice

COM6-668 Having Binoculars, optical prevents Foundry JSON export

COM6-669 Absorbtion metamagic uses wrong prerequisite

COM6-672 After removing "In Debt" quality character is treated as if quality is still present (until reload)

COM6-681 Attribute maximum of Magic/Resonance not raised on submersion/initiation

COM6-682 Missing implementation for selecting a spell category (e.g. in foci)

Improvement

COM6-273 Drugs from Body Shop

COM6-610 JSON: Foundry export missing weapon data

COM6-636 Allow increasing/decreasing count on all gear items

COM6-640 UI: Change visuals of listed qualities

COM6-650 Career: Warn if requirements of qualities are not fulfilled anymore after making changes to a character

COM6-651 Re-create essence and essence hole handling

COM6-652 Enforce qualities to have UUIDs

COM6-662 Firing Squad errata

COM6-679 Add german translation of "Astral Ways" = "Astrale Pfade"

COM6-680 Linked PDF Viewer: Add scrollbars to viewed page

Feature

COM6-540 Add data from No Future

COM6-542 Add data from enhanced fiction

COM6-543 Add data from Kechibi Code

COM6-617 Support different levels of play

COM6-646 German translation of "Body Shop" (thanks to "Blitz | Micha")

COM6-647 Add rule option for disallowing "used" cultured bioware (Omegaware still possible)

COM6-683 Add illustration for Tandoran and Pilot/Agent-AI

1.5.1

Bug

COM6-684 PDF: Detailed vehicle element does not print accessories/modfications

COM6-685 Prevent duplicating "Anti-Theft 1" modification on vehicles

COM6-686 Deleting a cyberware generated repeating error

COM6-688 Fix a NullPointerException when deleting gear

Improvement

COM6-687 Improve rendering linked PDFs

COM6-689 UI: When removing gear in career mode, you can choose to UNDO or TRASH the bought gear

1.5.2

Bug

COM6-676 Add missing rating to gear names

COM6-690 Fixed essence requirements for Cyborg, Cyberpsychosis and "More machine than metahuman" from 6WC

COM6-692 Auto-Added image-link reduces capacity of cybereyes

COM6-695 Assistant: Could not add cyberlimbs or other augmentations with variants

COM6-696 Distinguish between hacking and RCC program "encryption"

COM6-697 Career: Printing a char directly after making changes to it, leads to several miscalculated stats

COM6-698 Wrong effects for "Skill Hardwires" (Body Shop)

COM6-700 Wrong matrix attribute calculation for non-technomancers without a cyberdeck or just a cyberdeck

COM6-701 Bonus to physical monitor from exoware is missing

COM6-702 Quality "Neoteny" (6WC) does not round down when calculating physical monitor

COM6-703 Don't include conditional attribute bonus as augmented attribute value

COM6-706 "No Rules" chargen: Selecting a specialization AND expertise at creation should be allowed

COM6-707 Custom maximum availability ignored on creation

COM6-708 Added action selector for "Myonuclear Permanence"

COM6-709 Hacker PACK's cyberdecks are now correctly headware

COM6-711 Headware versions of matrix devices not detected for Persona

COM6-712 Broken Nuyen re-calculation for some items with user-added accessories

COM6-713 Items with a count>1 get their cost multiplied two times

COM6-714 Add missing RCC headware from Double Clutch

COM6-715 Nartaki human metavariant not adding Shiva Arms quality

Improvement

COM6-605 PDF: Layout improvements for large number of qualities

COM6-691 Better requirement text in the list of qualities when selecting a quality

COM6-693 Add a search bar to modification selector

COM6-699 PDF: Not only write dice pool for skillwires, but skill value too

COM6-704 D&D: Improve Vehicle/Drone and Contacts section labels

COM6-705 Better handle effects of Simsense Overdrive

COM6-710 Better handle nested PACKs (PACKs that contain a PACK)