0.13.x

Originally intended as the 1.0.x release, this version has several improvements. It also adds some more details from the Sixth World Companion.

SURGE collectives

Adding metagenic qualities had been available before, but selecting an (illustrated) SURGE collective wasn’t until this release.

The illustrations are payed for by our Patreon supporters.

Custom Descriptions

If you want to get rid of the “Licensed content. You don’t have a license …” text, you can now do that by defining files that contain text descriptions for data in Commlink (e.g. spells, qualities …)

See an explanation in our Wiki

Caveat: The current placeholder text does not disclose the requested identifier. That is about to change with the next release.

Import characters via drag&drop

If somebody sends you the XML file of a character created with Commlink, you can now easily importing the file by just drag&drop the file onto Commlink
Caveat: Currently the character tile of the importet character doesn’t update correctly until the next start of the application.

Unrestricted generation

If you created the character outside Commlink and just want to enter all the data, you can now use the “Free generation” (available when switching to “House Rules”). You still need to walk through the wizard, but Commlink doesn’t check your actions for rule conformity.

Support “Strength” rules

Strength adding to the melee AR (Seattle edition) andhigh strength adding to damage (6WC) are rules that can now be configured for each character.

Critter Powers show up as qualities

With the 6WC some metasapients come with critter powers. While critter powers have their extra section in the user interface, they show up as qualities on the PDF

Of course, there is more: Several bugs have been fixed, the UI has been fine-tuned in some places and some changes preparing for later features had been made.

Especially mentioned should be improved dealing with PACKs - while the functionality is still not finished, you can now filter out items added by packs and the injection of elements in packs - namely SINs, Licenses and the amount of gear - has been added.

Bugfix Release 0.13.1

Improvement

COM6-370 Hide unused distribution UI elements in non Priority based chargen

COM6-378 Show stats for weapon data when selecting a weapon

COM6-379 Show gear modifications when displaying stats

COM6-387 Prevent selecting something without having made all decisions

Bug

COM6-356 Attribute maximum for chars with Neoteny quality not correct

COM6-357 Short descriptions for programs were missing

COM6-358 Missing magician and adept qualities from mentor spirits

COM6-359 Shamanic Mask breaks skill points during character creation

COM6-360 Missing option to select senses (e.g. for adept power choices)

COM6-361 Choices made when selecting an adept power not memorized

COM6-362 "External Accessory" slot occupied, after one item has been added

COM6-363 Unable to pick new skills in the overview screen

COM6-364 Martial arts for free during generation

COM6-365 Remove factory laser sight from Revolution Arms Cheetah

COM6-366 Fix typos

COM6-368 Metavariants should be able to pick qualities that are restricted to their parent metatype (BB #53)

COM6-369 KarmaGen: Technomancer/Awakened who add augmentations after they finished the wizard, get 100 Karma back (BB #84)

COM6-375 Chargen: MAG/RES attribute missig on character overview after leaving creation assistant

COM6-376 KarmaGen: Attribute "Pool" column misses the base +1 for MAG/RES

COM6-377 Add missing accessory rails to Altmayr Black Moon (DE content)

COM6-380 Fix requirements of "Infusion" metamagic


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