1.3.x

Summary

This release features around new content and some quality of life improvements. We also started some rearranging on the PDF export.

Highlights

Body Shop

The latest rulebook features lots of new *ware, augmentation grades, as well as some qualities around essence.

Not in this release

  • Drugs

  • Transgenetics

  • Cyborgs

Support movement

Speed when running or sprinting and “how many more meters per net hit” was something that did not show up on the PDF before. This release changes that,.

 

 

Select sourcebooks

A feature from Genesis makes it appearance in Commlink: Selecting which sourcebooks you want to use for your character.

Content from books that don’t meet your criteria is hidden when generating/levelling your character.

PDF: Changed Combat Page

Astral and Matrix already had their “combat element”, now we added it for physical combat too. And while we were at it, we rearranged the elements on that page a bit, so the new element would be in the upper left corner like on all the other pages.

Changes to first PDF page

Attributes and some derived values consumed pretty much space on the first page. We reduced the width of the primary attributes element and introduced an element with the relevant combat values.

In the still existing free area the movement list found its place and there is still room for a small amount of data. We are currently not sure yet what will show up there and left it empty for now.

Full list of changes

Version 1.3.0

Bug

COM6-557 UIL After leaving the assistant, the resonance/magic/virtual life tabs are missing in the character sheet

COM6-558 PDF: Spell-Element has wrong footer legend

COM6-559 Increasing negative qualities does not work when not enough "positive" Karma

COM6-560 Commlink crashes before I can do anything

COM6-562 Fix requirements of quality "Human 2.0" (Power Plays)

COM6-564 Fix effect of "All Business" quality

COM6-565 "No Rules" character generator not working in Binary version of Commlink

COM6-571 PDF: MatrixDevices Element shows ???

COM6-572 Point Buy: You should not get at least 450k Nuyen

COM6-574 Don't grant an extra MAG point for meta sapients (they need to buy it)

COM6-575 Add critter power "Venom" to Nagas

COM6-577 Cannot add new skills in career mode

Improvement

COM6-227 Support bodies and movements

COM6-275 Low Essence qualities from Body Shop

COM6-532 Support managing movement

COM6-550 Omega, Exoware, Gammaware

COM6-563 Improve text for unfulfilled requirements for qualities

COM6-568 PDF: Reduce size of Attribute-Element

COM6-569 PDF: New combat relevant data element

COM6-570 PDF: Movement Element

COM6-573 Add rule option to use errated Point Buy resources rules

COM6-576 Set application icon

COM6-578 Enable deselecting skill specializations in career mode

Feature

COM6-254 PDF: Element for other bodies/forms

COM6-551 Choose sourcebooks to use at chargen

COM6-554 PDF: Convert matrix devices to half-page wide

COM6-555 PDF: Redesign combat page

COM6-556 Saving a character now updates the image in the character tiles

Release notes - Commlink 6 - 1.3.2

Bug

COM6-504 KarmaGen: Wrong karma/resonance after entering career mode

COM6-529 Adept power "Critical Strike": Damage not added

COM6-579 Attack Rating bonus from STR is added multiple times when character changes

COM6-580 Unarmed damage does not include effects from Dermal Deposits

COM6-582 Derived attributes should not get negative

COM6-585 Fix attack rating calculation

COM6-587 Skill pools are now calculated with augmented attribute

COM6-588 PDF: Fix damage resist calculation output

COM6-589 Incompatibility from "Dermal Deposits" and "Dermal Plating" not detected

COM6-590 PDF: Fix display of speed and seats in extended vehicle element

Improvement

COM6-581 Better distinguish between incoming (applied to) and outgoing (injected from) modifications

COM6-583 Support alternate usages of gear (e.g. a bodyware as a drone)

COM6-584 Melee hardened weapons appear as close combat weapons now

COM6-586 PDF: Show adept drain (not for mystic adepts)

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