1.3.x
Summary
This release features around new content and some quality of life improvements. We also started some rearranging on the PDF export.
Highlights
Body Shop
The latest rulebook features lots of new *ware, augmentation grades, as well as some qualities around essence.
Not in this release
Drugs
Transgenetics
Cyborgs
Support movement
Speed when running or sprinting and “how many more meters per net hit” was something that did not show up on the PDF before. This release changes that,.
Select sourcebooks
A feature from Genesis makes it appearance in Commlink: Selecting which sourcebooks you want to use for your character.
Content from books that don’t meet your criteria is hidden when generating/levelling your character.
PDF: Changed Combat Page
Astral and Matrix already had their “combat element”, now we added it for physical combat too. And while we were at it, we rearranged the elements on that page a bit, so the new element would be in the upper left corner like on all the other pages.
Changes to first PDF page
Attributes and some derived values consumed pretty much space on the first page. We reduced the width of the primary attributes element and introduced an element with the relevant combat values.
In the still existing free area the movement list found its place and there is still room for a small amount of data. We are currently not sure yet what will show up there and left it empty for now.
Full list of changes
Version 1.3.0
Bug
COM6-557 UIL After leaving the assistant, the resonance/magic/virtual life tabs are missing in the character sheet
COM6-558 PDF: Spell-Element has wrong footer legend
COM6-559 Increasing negative qualities does not work when not enough "positive" Karma
COM6-560 Commlink crashes before I can do anything
COM6-562 Fix requirements of quality "Human 2.0" (Power Plays)
COM6-564 Fix effect of "All Business" quality
COM6-565 "No Rules" character generator not working in Binary version of Commlink
COM6-571 PDF: MatrixDevices Element shows ???
COM6-572 Point Buy: You should not get at least 450k Nuyen
COM6-574 Don't grant an extra MAG point for meta sapients (they need to buy it)
COM6-575 Add critter power "Venom" to Nagas
COM6-577 Cannot add new skills in career mode
Improvement
COM6-227 Support bodies and movements
COM6-275 Low Essence qualities from Body Shop
COM6-532 Support managing movement
COM6-550 Omega, Exoware, Gammaware
COM6-563 Improve text for unfulfilled requirements for qualities
COM6-568 PDF: Reduce size of Attribute-Element
COM6-569 PDF: New combat relevant data element
COM6-570 PDF: Movement Element
COM6-573 Add rule option to use errated Point Buy resources rules
COM6-576 Set application icon
COM6-578 Enable deselecting skill specializations in career mode
Feature
COM6-254 PDF: Element for other bodies/forms
COM6-551 Choose sourcebooks to use at chargen
COM6-554 PDF: Convert matrix devices to half-page wide
COM6-555 PDF: Redesign combat page
COM6-556 Saving a character now updates the image in the character tiles
Release notes - Commlink 6 - 1.3.2
Bug
COM6-504 KarmaGen: Wrong karma/resonance after entering career mode
COM6-529 Adept power "Critical Strike": Damage not added
COM6-579 Attack Rating bonus from STR is added multiple times when character changes
COM6-580 Unarmed damage does not include effects from Dermal Deposits
COM6-582 Derived attributes should not get negative
COM6-585 Fix attack rating calculation
COM6-587 Skill pools are now calculated with augmented attribute
COM6-588 PDF: Fix damage resist calculation output
COM6-589 Incompatibility from "Dermal Deposits" and "Dermal Plating" not detected
COM6-590 PDF: Fix display of speed and seats in extended vehicle element
Improvement
COM6-581 Better distinguish between incoming (applied to) and outgoing (injected from) modifications
COM6-583 Support alternate usages of gear (e.g. a bodyware as a drone)
COM6-584 Melee hardened weapons appear as close combat weapons now
COM6-586 PDF: Show adept drain (not for mystic adepts)