Usage
There are several ways a piece of gear can be used in Commlink:
CARRIED - The item is directly put in the inventory
EMBEDDED - The item is an accessory to another ite,
IMPLANTED - The item is part of the characters body and costs essence
As a default, Commlink assumes that an item is CARRIED.
If you want to replace this assumption, you can use the <usage> element
<!-- Item is carried (default) -->
<usage mode="CARRIED" />
<!-- Item wants to be placed in a specific slot (and fills it totally) -->
<usage mode="EMBEDDED" slot="UNDER"/>
<!-- Item wants to be placed in a slot and occupies capacity -->
<usage mode="EMBEDDED" slot="HEADWARE_IMPLANT" value="2"/>
<!-- Item is implanted an consume essence. The essence cost depends on the rating -->
<usage mode="IMPLANTED" value="$RATING*0.1"/>
You can assign more than one <usage> element to an item.
Example
The “soundlink” is available as an accessory (in a CYBEREAR_IMPLANT slot) with a size of 2 - or as an implant with an essence cost of 0.1. The price and availability is identical in both cases.
<item avail="2" price="1000" id="soundlink" type="CYBERWARE" subtype="CYBER_EARWARE">
<usage mode="EMBEDDED" slot="CYBEREAR_IMPLANT" value="1"/>
<usage mode="IMPLANTED" value="0.1"/>
</item>