Rule differences between FR and US
https://docs.google.com/document/d/1KkPfIQ6WN3Z2jj-fmGaR0zGmG59WAIYvgyvNqdYnjh4/edit#
New Edge Actions
Bribe a contact (2 Edge): rise Loyalty of a contact for one test.
Friend of a Friend (Variable): Gain a temporary contact, cost Network + Loyalty.
Encourage (4 Edge): Influence + Charisma, give 1 Edge per hit to the target without going beyond its Edge attribute + 1.
Harangue (4 Edge): Influence + Charisma, give 1 single Edge to any target per hit.
Big Speech and Bring the Drama have been removed, so I’m putting the two above in their place in the translation.
Get someone on your side (4 Edge): Influence (Etiquette) test, if successful the target will talk favorably about you and will try not to cause harm.
Character creation
Priorities
Instead of magic*2, the magic column lists the number of formulas.
It still match magic*2 for all choices except for Technomancer C who get 3 complex forms instead of 4.
Magic
Adepts' power points are equal to magic (US rules).
Mystic adepts losing magic through essence means losing PP. (same as post chargen)
Qualities : No cost changes. Here’s the relevant changes for chargen.
Exceptional attribute: No 10 max to attribute rating (no metatypes can reach 11 atm) and can be bought once per attribute.
Dermal deposit : Base unarmed damage become 2P, not S/2P
Elf and Ork Poser are merged into one Poser quality.
Impaired (Attribute): Reduces the attribute by 2 to a minimum of 2, has no level option so it can only be taken once per attribute.
Combat
7 strength = +1 melee damage, 10 strength = +2 melee damage
Magic
Adepts and Mystic Adepts gain PP following the US rules. Mystic Adept lose power points whenever they lose magic.
Equipment
Augmentations
Cyberlimbs: Attribute augmentation cost no capacity until the character’s natural attribute, then cost 2 per rating.