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There are several ways a piece of gear can be used in Commlink:

  • CARRIED - The item is directly put in the inventory

  • EMBEDDED - The item is an accessory to another ite,

  • IMPLANTED - The item is part of the characters body and costs essence

As a default, Commlink assumes that an item is CARRIED.

If you want to replace this assumption, you can use the <usage> element

<!-- Item is carried (default) -->
<usage mode="CARRIED" />

<!-- Item wants to be placed in a specific slot (and fills it totally) -->
<usage mode="EMBEDDED" slot="UNDER"/>

<!-- Item wants to be placed in a slot and occupies capacity -->
<usage mode="EMBEDDED" slot="HEADWARE_IMPLANT" value="2"/>

<!-- Item is implanted an consume essence. The essence cost depends on the rating -->
<usage mode="IMPLANTED" value="$RATING*0.1"/>

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