This version marks the end of a 2-year development time, in which I started the character generator from the scratch. And it reached a milestone which I always considered essential for leaving the Beta phase: A connection to a cloud service, that allows you to snychronize characters between installations and that prepares the application to handle license keys (should they ever materialize).
So while there are still A LOT of open issues and ideas that did not yet made it into the application, I am at a point where I can say that there is no point to call this Beta anymore.
Remarkable changes
Account Management and Character Synchronization
Commlink allows you to create an account on our server and use it to store characters there. This way you can synchronize characters between different instances of Commlink.
The account is optional and free. It is not restricted in terms of how many characters you can have, though I have no clue what to expect if there is widespread use, so it may need to change over time - but I hope there is no need.
Additional PDF export: D&D alike
This is an attempt to help new SR6 players coming from D&D 5E to not be overwhelmed by the character sheet. By only focusing on essential information for new players, this sheet manages to be only one page long.
In addition we modeled it to copy the sheet layout from D&D.
German Translation of “Body Shop”
I got the german PDF late, so the german translation was not included in release 1.4.
Thanks to contributors from the community, who provided the german translation and gave me room to work on other things.
“Kechibi Code” and “No Future”
Content from both publications was missing in Commlink and has been added.
Warning: “No Future” is still a mess, even after the errata and probably not perfectly represented.
Different levels of play
Sometimes you want to create runners with more or less experience. The Sixth World Companion introduced Elite Runner and Street Level runner and how they differ for the creation rules.
Commlink now supports that.
Custom rule for “used” cultured bioware
By definition cultured bioware is tailed for a specific metahuman and can not be used by others. But since “Body Shop” one interpretation for “used” is “low quality manufacturing”, which would allow this.
We introduced a configurable rule for this.
Bug
COM6-616 PrioCharGen: Metatype E has some metatypes wrong
COM6-633 Add missing thermographic and low-light vision to Duende metavariant
COM6-634 PDF: Printing empty sheets does not render Magic or Resonance correctly
COM6-635 Career: Buying Fake SINs/licenses does not reduce Nuyen
COM6-637 PDF: Cannot print matrix page when MTOC is used
COM6-638 UI: Edit contact dialog has wrong title
COM6-639 UI: Adding a new contact dialog disables OK button when data is present
COM6-641 Reduce price of skilljack ("Talentbuchse") for german users to 1,000xRating
COM6-642 Quality "Sinner" has no effect in career mode
COM6-643 Career: Buying spells does cost neither Nuyen nor Karma
COM6-644 Spelling - 'loose' instead of 'lose'
COM6-645 UI: Missing translation title for wizard page with priority table
COM6-648 Add missing translation strings for item subtypes
COM6-649 Implant weapons in cyberarms mess up essence calculation
COM6-655 Career: Adding a complex form should reduce Karma
COM6-656 Fixed price for the "Demolisher" nanites
COM6-666 Wrong language costs in career mode
COM6-667 UI: Character Sheet View: Don't list freshly added language skills twice
COM6-668 Having Binoculars, optical prevents Foundry JSON export
COM6-669 Absorbtion metamagic uses wrong prerequisite
COM6-672 After removing "In Debt" quality character is treated as if quality is still present (until reload)
Improvement
COM6-610 JSON: Foundry export missing weapon data
COM6-636 Allow increasing/decreasing count on all gear items
COM6-640 UI: Change visuals of listed qualities
COM6-650 Career: Warn if requirements of qualities are not fulfilled anymore after making changes to a character
COM6-651 Re-create essence and essence hole handling
COM6-652 Enforce qualities to have UUIDs
COM6-662 Firing Squad errata
Feature
COM6-540 Add data from No Future
COM6-542 Add data from enhanced fiction
COM6-543 Add data from Kechibi Code
COM6-617 Support different levels of play
COM6-646 German translation of "Body Shop" (thanks to "Blitz | Micha")
COM6-647 Add rule option for disallowing "used" cultured bioware (Omegaware still possible)