Release 1.0.x
Date | Juli 09, 2022 |
---|---|
Issues | 1 issues |
Summary
This release marks the internal switch from JavaScript to TypeScript to help improve code quality.
We lost some functionality (e.g. applying damage, soaking) that was present in 0.7.1 and we will do our best to re-add that in later versions.
This is also the first version to be registered in the official list of Foundry game systems
Highlights
Remodeled Roll Dialog
The new roll dialog is designed to be more flexible and user friendly. It shows stats of your action and allows to customize it, as well help you determine how you gain and spend edge.
Chat messages more informative
The stats of your attack, your spell or your complex form should appear in the chat message.
Details of your action - e.g. text descriptions are visible on request. You can also unfold details about the rolled dice and get an overview of possible Edge boosts (Though performing one is still not supported yet).
Limiting Edge Gain in Combat
SR6 rules limit Edge gain to 2 points per combat round. Up until now, this module did not follow this rule. Since this version the amount of Edge gained by attacking someone is capped.
You can configure a different value than the default “2”. We had the config option for some time now, but it wasn’t working - this changed.
Note:
Edge gained by being attacked is not handled at the moment.
Start with Read-Only item sheets
Our item sheet forms are … lets face it, really ugly!
We try to improve the situation by having special designed sheets for situations where the viewer doesn’t have permission to edit them.
Plans
There are a lot of areas that are half-finished, not yet started or at least worth improving. Since most of my developing time goes into working on the character generator Genesis, my speed here is not like I would like it to be.
So, if you are interested in helping out with TypeScript development - I do accept contributions
Also: Join us on Discord to chat with us.
Install version 1.0.0 from here:
Manifest-URL: https://bitbucket.org/rpgframework-cloud/shadowrun6-eden/downloads/system.json
Source Code: https://bitbucket.org/rpgframework-cloud/shadowrun6-eden/
Issues
Issue | Type | Description | Version |
---|---|---|---|
Epic | Convert whole project to TypeScript | 1.0.0 | |
Bug | Fixed gear item sheet not available | 1.0.1 | |
Bug | Item Sheets do not allow changing skill specialization when opened from the Actor sheet | 1.0.2 | |
Bug | Fix Roll tables and generic actorless roll | 1.0.3 | |
Task | Don't fill 0 a defense rating when no target is selected to prevent Edge gain | 1.0.4 | |
Bug | Matrix attack/defence rating calculation doesn't work anymore | 1.0.4 | |
Bug | No calculation of Matrix values (Distribution and NaN values) | 1.0.4 | |
Bug | Actorless dicerolls chat message broken with last update | 1.0.4 | |
Bug | Restore old skill roll chat message | 1.0.5 | |
Bug | RO sheet for spells: Fix spell details | 1.0.5 | |
Bug | Fix firemode display in weapon roll dialog | 1.0.5 | |
Task | Creating items auto-fills description using genesisID | 1.0.5 | |
Task | Show skill specializations on the NSC sheet overview | 1.0.5 | |
Story | Read-only sheet for adept powers | 1.0.5 | |
Story | RO-Sheet for critter powers | 1.0.5 | |
Story | RO-Sheet for complex forms | 1.0.5 | |
Story | Hover texts also show description from an eventually existing compendium | 1.0.5 | |
Bug | Roll dialog show invalid attack ratings | 1.0.6 | |
Bug | Initiative result in combat tracker often does not match roll | 1.0.6 | |
Bug | Remove firemodes and ammunition columns for melee weapons roll message | 1.0.7 | |
Bug | Resonance related sections do not appear for Technomancers | 1.0.8 | |
Bug | Add missing localization string for "Immediate" complex forms | 1.0.8 |