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  • id= System internal name of the item

  • avail= Availability (number plus optional letter, e.g. 4, 4L, 7I, L = licensed, I = Illegal)

  • conceal= Concealability (number)

  • cost= Cost in Nuyen (number, required)

  • devrat= Device rating (number)

  • wifimods= (currently not used)

  • rate= Boolean, if yes allows selection of a rating for the item

  • ratemul= Identifies which values are to be multiplied by rating (ATTACK, CAPACITY, DEVICE, PRICE, PRICE2 (price squared), AVAIL, AVAIL3 (avail/3), ESSENCE, MODIFIER, DEFENSE_RATING, REQUIREMENT, MINORACT, DAMAGE_REDUCTION, separate by spaces)

  • pricetable= price is selected from table based on rating e.g. <pricetable>10,10,10,50,50,50,100,100,100,250,250,250,500,500,500,1000,1000,5000,5000</pricetable>

  • maxrat = Maximum rating (number)

  • minrat = Minimum rating (number)

  • modonly = Boolean, if set to yes, item is not shown in menus (can only be added as part of other items)

  • choice= Opens a selection dialog (ATTRIBUTE, AMMUNITION_TYPE, MATRIX_ACTION, SKILL, COMBAT_SKILL, NONCOMBAT_SKILL, PHYSICAL_SKILL, PHYSICAL_ATTRIBUTE, MATRIX_ATTRIBUTE, SENSE, MENTOR_SPIRIT, PROGRAM, ELEMENTAL, SPIRIT, SPRITE, NAME, SUBSTANCE_SEVERITY, SPELL_CATEGORY, MELEE_WEAPON, WEAPON, ADEPT_POWER, MELEE_TYPE, )

  • choiceSub= (currently not used)

  • count = Boolean, if set to yes enables stacking of items and +/- change of count

  • multi = Boolean, if set to yes enables adding item multiple times to slot

  • modslot = Number of ItemEnhancements that can be added, if different from standard assumption based on subtype (number)

  • sensrat = Sensorrating (number)

  • In addition all flags of <useas>

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