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Bone Lacing - different statted versions of the same item

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Code Block
languagexml
<item id="bone_lacing" type="CYBERWARE" subtype="CYBER_BODYWARE" reqVariant="y">
  <flags><flag>AUGMENTATION</flag></flags>
  <modifications>
    <itemmod type="RULE" ref="UNARMED_DAMAGE_IS_PHYSICAL" apply="CHARACTER"/>
  </modifications>
  <variant id="plastic">
    <usage mode="IMPLANTED" value="0.5"/>
   	<attrdef id="AVAILABILITY" value="3L"/>
   	<attrdef id="PRICE" value="8000"/>
   	<modifications>
   	  <valmod type="ATTRIBUTE" ref="RESIST_DAMAGE" value="1"  apply="CHARACTER"/>
   	  <valmod type="ATTRIBUTE" ref="DEFENSE_RATING_PHYSICAL" value="1" apply="CHARACTER"/>
   	  <valmod type="ITEM_ATTRIBUTE" ref="DAMAGE" value="1" apply="UNARMED"/>
   	  <valmod type="ITEM_ATTRIBUTE" ref="ATTACK_RATING" value="1,,,," apply="UNARMED"/>
   	</modifications>
  </variant>
  <variant id="aluminium">
 	<usage mode="IMPLANTED" value="1.0"/>
   	<attrdef id="AVAILABILITY" value="4L"/>
   	<attrdef id="PRICE" value="18000"/>
   	<modifications>
   		<valmod type="ATTRIBUTE" ref="RESIST_DAMAGE" value="2" apply="CHARACTER"/>
   		<valmod type="ATTRIBUTE" ref="DEFENSE_RATING_PHYSICAL" value="1" apply="CHARACTER"/>
   		<valmod type="ITEM_ATTRIBUTE" ref="DAMAGE" value="2" apply="UNARMED"/>
   		<valmod type="ITEM_ATTRIBUTE" ref="ATTACK_RATING" value="2,,,," apply="UNARMED"/>
   	</modifications>
  </variant>
  <variant id="titanium">
    <usage mode="IMPLANTED" value="1.5"/>
   	<attrdef id="AVAILABILITY" value="6L"/>
   	<attrdef id="PRICE" value="30000"/>
   	<modifications>
   		<valmod type="ATTRIBUTE" ref="RESIST_DAMAGE" value="2" apply="CHARACTER"/>
   		<valmod type="ATTRIBUTE" ref="DEFENSE_RATING_PHYSICAL" value="2" apply="CHARACTER"/>
   		<valmod type="ITEM_ATTRIBUTE" ref="DAMAGE" value="2" apply="UNARMED"/>
   		<valmod type="ITEM_ATTRIBUTE" ref="ATTACK_RATING" value="3,,,," apply="UNARMED"/>
   	</modifications>
  </variant>
</item>

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